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Rage Room

Rage Room was a prototype that was developed in 4 weeks. With John Huynh as level designer and one of the programmers, alongside Max Matus and Benji Pliego, the project started in Unity but went to Unreal halfway into development.

Role: Producer

Responsibilities: Meeting planning, scope management

Tools used

Jira - Project Management

(Smooth Brain Games, 2024)

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